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During my time at RTFKT I was in charge of all grooming done with XGen in Maya (where I also did some rig testing), rendered with Redshift and also exported for UrnealEngine use, where I also worked on the hair shader and physics.
I also got the opportunity to work on some VFX projects done in Houdini, unfortunately the work I did has not been rendered and there is no confirmation it it they will be because of layoffs (what you can see it the videos is not the final product).
I collaborated in other 2D projects using Photoshop and After Effects.
All shaders are not the final ones they were created temporarily
CloneX_ID_F_Bunny_Groom
1/2
UE testing
VFX
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